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Faced with the threat of being forcibly censored out of existence by the government, in 1992 the bishōjo game industry formed the Computer Software Rinri Kikō (meaning "Ethics Organization for Computer Software", and often abbreviated EOCS or Sofu-rin), setting industry guidelines for acceptable content and packaging.This organization tamed down the most objectionable content in the "wild west" of the 1980s.Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.Some games involved elements of force and brutality.Some of the least pornographic and most successful also branching off into the console market.The main consoles used for bishōjo games in the nineties were the Sega Saturn and Dreamcast.Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers, but artists and writers.
Games ported to consoles usually have adult content removed.
Since the late nineties, there has been a trend towards better storytelling in mainstream bishōjo games.
Particularly notable in this respect are Leaf's To Heart (1997), and Key's Kanon (1999).
Among early bishōjo adventure games it had a degree of polish that previous games lacked.
It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all bishōjo games.